Creator campaigns
One link per creator. Their followers land on the offer they talked about, even after installing, and you see new users per creator.
Read the walkthroughEvery one of these is the same three steps. What usually goes wrong is the install: a new user opens the app, lands on the home screen, and the reason they tapped is gone.
Showing all 24 use cases
One link per creator. Their followers land on the offer they talked about, even after installing, and you see new users per creator.
Read the walkthroughA 24-hour deal that opens on the deal, whether the person already has the app or has to install it first. Sales credited to the email, post or ad that sent them.
Read the walkthroughFriend invites a friend. The friend lands inside the invite after installing, the referrer is credited, and suspected fake installs are flagged so you can check them before you hand out a reward.
Read the walkthroughLinks in the places you already post, send and print.
Opens the app if it's installed, the store if not. No more newsletter links opening in Safari on phones that have the app.
Short links that fit in a text and open the app, not the browser.
QR codes that open the right screen after install, and tell you which poster or product did it.
A link people can remember and type. Branded, short, and counted per show or spot.
Turn a waitlist into installs that land on the right first screen, not a generic welcome.
A banner on your mobile site that opens the app on the page you choose for it, like the article or the checkout.
When someone shares a recipe, a listing or a workout, the friend lands on that thing, not your home screen.
Invite links that put new installs straight inside the group, class or team they were invited to.
If the ad promised 20% off, the first screen shows 20% off. Nobody has to find the code again.
Messages and ads that open on the thing they left.
Win-back emails and texts that open the saved basket, ready to pay.
Retargeting ads that open the app on the offer they showed, with your imported ad spend set against the results of each campaign.
Support replies with a link that opens the exact settings screen, instead of "tap Profile, then Billing, then…".
A shared article opens the same story in the app after install, and the subscription is credited to the share.
One link that opens the new track, episode or drop, and shows which channel drove the streams.
Promote one of your apps inside another. The install keeps its context and is credited to the placement.
Paying people for users means proving which users were theirs.
Pay partners per install, with fake installs flagged before the invoice, not after.
When a seller shares a listing and a buyer installs, the seller gets the credit.
A code on the box opens that product's setup screen or manual, and you see which product people scan.
The checks your developer runs once so the campaigns above work.
Click, install, open, right screen. Run it on a test device before a penny goes on ads.
Meta says 900, TikTok says 1,100, your dashboard says 1,400. One cost per install for each campaign, from your imported spend and the installs LinkTrail counted.
Apple limits what you can see per user. The iOS SDK registers for SKAdNetwork and sets conversion values, so ad networks still report by campaign.
Nothing in this group for that role.
Whatever you're already doing. If you post with creators, start there. If you send a newsletter, start with email links. Each takes one link and a few minutes.
Two things: the link remembers where it was going even if the person has to install the app first, and every new user who came from a link is credited to the click that brought them.
Most of these run on the Free plan. Your own link domain, ad spend import and creating links through the API need Growth. See pricing.
To make and share links, no. For the app to open on a specific screen and count purchases, your developer adds LinkTrail once. After that, every use case here is yours to run.
Free for your first 5,000 users. No card, no sales call.